I believe in one of my previous posts I talked about Ele and Ench spec for a shaman. I decided to look into the new resto talents that will be released in WoTLK. Mind you, I don’t play a resto shaman, so if the things I say isn’t right or I’m totally off, well too bad, your not the one writing it! Haha I’m just kidding. I’ll try my best to keep it “right”.
So my experience with a resto shaman was… well non-existant. The deepest I’ve gone into the resto tree was to get Nature Swiftness for the clutch heals or clutch dps I wanted to pull off. I, myself don’t like to play as a healer because well…I just don’t really like playing as a healer. Healing means I have to pay attention to people’s HP and whats happening in the game. When I’m dpsing I can turn around and watch TV or do something else. This makes me sound like such a bad player! Anyways, I always liked when a shaman heals because the healing is pretty powerful. Espescially chain heal. I think chain heal is such a powerful heal, everytime I see it go off, its like instant epic pwnage. Even when it doesn’t hit me, I’m like “YEAH CHAINHEAL!” Ok… maybe not.
So new talents that I’ve seen in the resto tree are as follows.
- Tidal Force
- Improved Water Shield
- Cleanse Spirit
- Blessing of the Eternals
- Improved Earth Shield
- Ancestral Awakening
- Tidal Waves
- Riptide
Wow that’s a lot of talents added. Some of the talents seem to be useful while others don’t seem to be too useful. Improved Water Shield allows you to consume a water shield orb instantly by 33% if and when your healing wave or lesser healing wave crits. This is only one point into the talent. This talent is a 3 point talent and at 3/3, the percentage becomes 100%. I can see how this can be useful because you could probably cast a heal and end up with some of the mana you just used if not all of it. Since this talent isn’t very deep into the tree I can see this to be useful even in other specs like Ele and ench.
The next talent is Tidal Force which is a 1 point talent and is a instant. This is actually a spell you gain which has a 3 minute cooldown. That seems a bit too long for a spell like this. Maybe 2 minutes but 3 minutes seems to be a bit too much. The spell increases the critcal effect of your Healing Wave, Lesser Wave, and Chain heal by 60%. It also says each heal you crit with will reduce the chance by 20%. This spell last 20 seconds. If this spell last 30 seconds and had the 3 minute cooldown I think it would be ok. I mean I think the only time this will be used a lot is during clutch healing moments where you need your heals to crit to set off a chain reaction.
Cleanse Spirit is…well what does it sound like? You cleanse someones spirit. Can’t be anymore straight forward then that! So it costs 7% of your base mana and is a instant cast. It removes 1 poison, 1 dieases and 1 curse effect from a friendly target. This seems to be useful, mind you, seem is the keyword but it requires you to have the 5 point talent Purification maxed. It probably is worth it as Purification increase your healing spells effectiveness by 2%. When it is maxed, it increases it by 10%.
Blesssing of the Eternals is a 2 point talent and it is a passive talent. It increases your critcal chance of all your spells by 2% and when it is maxed it will be 4%. It also increases the chance to apply a Earthliving HoT on a target by 40% when they are at or under 35% total health. When it is maxed it is 80% to cast the HoT on a target. The total health stays the same. I think this is a very useful talent because not only do you get a spell critcal increase but you also get a chance to cast a HoT on someone so you don’t have to pay attention to them for a while. I could be wrong but…anyways…
Improved Earth Shield…come on seriously do I have to go into real detail? Its quite obvious. Improves your earth shield! This is a 2 point talent and is passive. It increases the charges of your earth shield by 1 and when it is maxed it becomes 2. It also increases the healing done by the shield by 5% and then 10%. I think this is a cool talent, seems to be a bit of a waste but its always good to get more charges and get healed for more. I mean I can remember the times when a shaman casts earth shield on me and I’m like OH YEAH 10 charges! and then I find out 10 isn’t enough and I die.
Ancestral Awakening is a 3 point talent and is also a passive talent. The effect is when you critically heal with your healing wave or lesser healing wave, you summon a Ancestral Spirit to help you out with the heals! It will instantly heal the lowest percentage friendly party or raid target within 40 yards and it starts out as 10% healed and shoots up to 30% at rank 3. I can really see this being useful as a raid talent. I mean if you happen to crit heal a lot you’ll be seeing your little ancestral buddy a lot and he’ll help you heal the lowest HP player. This I believe will make your life a bit easier because you also gain more time to fully heal the target that your little buddy just healed. WOOT raids wiping will never be yout fault again! Blame the Ancestral Spirit. “What it wasn’t my fault! He didn’t heal you I wasn’t your healer! He was!”.
Tidal Waves is a 5 point talent and it seems to be passive. The talent is you have 20% (It shoots up to 100%) chance after you cast Chain Heal to lower the cast time of your next lesser healing or healing wave by 30% which stays the same as you get higher in rank. Also your healing wave will gain 4% which becomes 20% when its maxed of your bonus healing effects and your lesser healing wave will gain 2-10% bonus healing effects. Whew, this talent seems a bit weird to me. It seems to be quite viable in a raid and also in healing instances. It also seems to be very powerful because of the added bonus healing after you cast a chain heal.
The final talent I’ll be discussing is called Riptide. I know they took out a previous 51pt talent for this one but I don’t remember what it was. So Riptide is a 1 point talent and is a spell. It requires you to have 1 point into improved chain heal. This spell is a instant cast and costs 18% of your base mana. It has a 40 yard range and has a 6 second cooldown. This heals a friendly target for 764 to 826 and another 795 over 15 seconds. This is awsome, its like a heal + a HoT. But wait it gets better! I think…Your next chain heal cast on that target within 15 seconds will consume the HoT but increaes the amount of the chain heal by 25%.
From what I can tell, you seem to learn Riptide before the 51pt talent but I’m not too quite sure on that so don’t quote me. If someone does know please leave a comment or send us a email! Woul dbe awsome. Anyways, I think the Riptide talent seems to be a real nice talent for resto shamans. Espescially for raiding.
Overall after reading about the new talents for resto shamans, it does spark some interest for me to change my ele to a resto shaman just to try out all these talents. Possibly I’ll pay more attention when I heal so I don’t get yelled at for not healing hehe. Most of the talents created are very well done in my opinion by Blizzard. I applaud them for them making resto into a better spec then the rest of the shamans. They should call shamans, to Healmans, haha I’m kidding.
Thats all I gotta say about resto spec, if I missed anything or if you have anything to say leave me (or us because there are 2 other bloggers here) a comment! Peace!
- Iternal